I began working as a 3D artist on the Total War series for Creative Assembly in the UK, in 2012. I worked there for several years building ships and environments, and contributing to the development of the technology used in the areas in which I was responsible for the visuals.
After moving to the USA, I took some time away to live in a more remote place and work on various personal projects that had taken a back seat. In 2018 I accepted a position as an environment artist at Bluepoint Games, working on the remake of Demon's Souls for the next generation of consoles, and have been here since.
I have spent the last three years working as the only ship artist at CA - all naval artwork is my responsibility. I have also at various times branched out into other areas, including environment work on Rome and Attila, and some war machine work on the upcoming Total War: Warhammer. Currently I'm involved in R&D for future projects, focusing on how we can implement modern texture creation processes like Substance suite into our pipeline, as well as working on node-based shaders to supplement the work our graphics team do. In addition, my role as ship artist remains current, and a large part of my focus is on creating the next generation of naval art for Total War.